Global Board Games Market Strategic Assessment and Forecast 2017-2022: Increasing Crowdfunding Platforms for Board Game Publishers - Research and Markets

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Research and Markets has announced the addition of the "Global Board Games Market - Strategic Assessment and Forecast 2017-2022" report to their offering.

The board games market will grow at a CAGR of 9% during 2016-2022

The retail sale has increased tremendously and the demand has mainly been from the teen and adult population. Board games are not only beneficial for learning among toddlers and infants but also, they are helpful in creating learning environment among adults and are increasingly becoming a part of corporate classrooms. Also, the development of mobile applications supporting these games have increased the gaming experience among several age groups. As the purchasing power of middle-class families is increasing, the sale of board games is likely to accelerate.

A high average lifecycle is another factor for the growth of the market. Board games have an average lifecycle of eight years, however with product extensions, it is expected to reach ten years.

The global board games market is dominated by the tabletop segment because of its increasing demand across geographies. Publishers of tabletop games target mass market due to their wide user base, which is driving the growth of the market. The collectible card games segment is the second popular segment in the global board games market.

Key Topics Covered:

Section 1 Research Methodology

Section 2 Executive Summary

Section 3 Report Coverage

Section 4 Introduction

Section 5 Key Market Drivers

Section 6 Key Market Trends

Section 7 Key Market Restraints

Section 8 Global Board Games Market

Section 9 Global Board Games Market by Type

Section 10 Global Board Games Market by Theme

Section 11 Geographical Segmentation

Section 12 Board Games Market in Europe

Section 13 Board Games Market in North America

Section 14 Board Games Market in APAC

Section 15 Board Games Market in Latin America

Section 16 Market Size and Analysis of MEA

Section 17 Competitive Landscape

Section 18 Key Vendor Analysis

  • Asmodee
  • Hasbro
  • Mattel Inc.
  • Ravensburger

For more information about this report visit http://www.researchandmarkets.com/research/69gscl/global_board

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Business Wire: 14:51 GMT Friday 19th May 2017

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